My first attempt was Pokémon Red Edition without any BIOS files. I grabbed the recent dev build of mGBA (Windows) and tried a bit around.Īlso I grabbed myself the BIOS files for GB, GBC and SGB. I just registered here for this topic as I'm very interested in this. Weighs 2.25kb. After activating the BIOS you can see the correct colors in the video game of Kirby. The only problem is that the kirby sprite looks red and white when it should look pink. Any advice to solve this problem? by the way, sorry for my bad english thanks in advance (Y) Hello ShadowOne333 I have the same problem as you with the same video game. I followed your steps download the BIOS called gbc_bios.bin. So with that said, the question is, can we boot games like Kirby's Dream Land in color in any way with the current mGBA builds? Or is this still in planning / not implemented into it yet? I believe this is related to the Gameboy Color BIOS having some palettes stored in its data usually linked to the ROM's specific header, though I'm not sure if this is actually the case.Ī more in-depth information about the Gameboy games being colorized in GBC mode is found here: Same thing goes for games with special palettes when booted through SGB, like Metroid II. I was wondering if there is a way to make GB which have special palettes when played in GBC to be loaded up with mGBA. I've been playing a lot of GB lately, and I notice that non GBC games usually boot in black and white. If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload.(09-26-2017, 08:04 PM)ShadowOne333 Wrote: Hello there. Here is a screenshot from bsnes showing this. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.
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